Larpocracy is a Horizon Europe-funded project exploring the use of live action role-playing games (larp) as a tool for democratic skill building. The project will take qualitative and quantitative data from players, designers, and organizers of larps.
Social media are not living up to their promise of offering alternative arenas for civic deliberation among people with diverse opinions. Apart from the potential risks related to echo chamber and filter bubble effects, even when engaging within a diverse community online, deliberative processes can lead to further polarization, not least when the argumentation turns hostile.
In the wake of this development, activists, educators, and scholars alike have begun to turn to new forms of civic engagement. Examples include alternative online platforms and communities that create their own spaces within existing platforms, but also interventions in public space, mini-publics, pervasive art projects, live action role-playing events, and many more. These spaces offer arenas for developing such fundamental skills and attitudes that underpin all institutional forms of democracy: participants develop practical skills in e.g. organising meetings and taking decisions, forming a deepened understanding of complex societal issues, developing the ability to articulate one’s own position but also listen to that of others (deliberation) - and simply but fundamentally - allow for treating each other as fully human beings with an emphasis on dignity and respect despite differences in opinions and beliefs.
Larpocracy focuses on one such platform that attracts youth audiences widely, and that has gained increased attention over the past ten years: live action role-playing (larp). The overarching aim of this project is to understand and enhance the capacities of larp to support civic participation and democratic skill-building, and explore how these capacities can inform the design of spaces for deliberation and political engagement both online and offline.